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Old May 16, 2008, 12:41 PM // 12:41   #21
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Quote:
Originally Posted by Improvavel
Now for Ele heroes, why not an earth guy?
[Unsteady Ground][Eruption][Churning Earth][Ebon Hawk][Earth Attunement][glyph of lesser energy][ward against melee][death pact signetl]

Aoe Damage, blind, knocks, more melee hate...
For HM I would definately reccomend this or the dual attunement air ele with blinding flash, cant say Iv tried any of the B-surge builds. Normal mode I would go with shru's SF ele as long as there is more than one. If not something like Savannah Heat.
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Old May 16, 2008, 05:48 PM // 17:48   #22
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Quote:
Originally Posted by Super Igor
My Mesmer hero's fast recharging instant interrupts and vengeance say otherwise to your comment.
My BHA Space Wand Wand Wand Slash Pew Pew says otherwise to your comment.

Just wondering though, Terrokian, what's the point in using 9 Illusion Magic just for Conjure Phantasm?
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Old May 16, 2008, 05:52 PM // 17:52   #23
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Quote:
Originally Posted by digitalruse


[fire [email protected]][searing [email protected]][rodgort's [email protected]][glowing [email protected]][liquid [email protected]][meteor [email protected]][leech signet][web of disruption]
erm...for an improvement and something the ele heroes run immensely well - with good e-managemtn (yes it has e-management) is:

[skill]savannah heat[/skill]
[skill]liquid flame[/skill]
[skill]rodgort's invocation[/skill]
[skill]glowing gaze[/skill]
[skill]mark of rodgort[/skill]
[skill]glyph of lesser energy[/skill]
[skill]fire attunement[/skill]
[skill]resurrection chant[/skill]

may be worth you trying it? it is great for nuking / e-management and works in HM ^^ yippee
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Old May 16, 2008, 05:58 PM // 17:58   #24
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I would put some utility in that bar, Payne.

Splinter Weapon? Ancestors' Rage? Maybe even a Ward Spell.
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Old May 16, 2008, 06:07 PM // 18:07   #25
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Quote:
Originally Posted by Tyla
I would put some utility in that bar, Payne.

Splinter Weapon? Ancestors' Rage? Maybe even a Ward Spell.
fair comment...pending on the team really doesn't it?

my monks will generally keep the team alive and I use splinter wep(warmongers) / prot spirit and stuff on my nec MM / SS when I use them - so I prefer to just keep the nuking going on my ele

but yer fair comment - just run with good monks and utility isn't so important on this bar...necs make better utility classes then eles IMo!
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Old May 16, 2008, 06:11 PM // 18:11   #26
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Yeah, but it's still worth running Ward Against Melee (Although nerfed, it's still a stronger version of Aegis with decent selection of area).

Having things that could help your party doesn't mean your Monks are bad.
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Old May 16, 2008, 07:47 PM // 19:47   #27
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Quote:
Originally Posted by Tyla
My BHA Space Wand Wand Wand Slash Pew Pew says otherwise to your comment.

Just wondering though, Terrokian, what's the point in using 9 Illusion Magic just for Conjure Phantasm?
Heroes missing with their BHA all the time (even if I kd stuff for them ) and D-shot's disabling not going through daze says other wise to your somment Tyla.
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Old May 17, 2008, 02:23 PM // 14:23   #28
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Originally Posted by rukh
Shru made some really good points, and as an ele with 6mill xp and a few thousand hours in PVE, mostly with heroes and henchies I'll reinforce some of them!

In normal mode, having 3 SF fire eles (with the above build) makes the game a breeze. In GWEN and hard mode, 3 SF eles are still good, but there's a lot of areas where they will struggle or simply not work. For this, you'll want 3 necros (MM, SS & Healer). I'll post the builds when I get home.

If you can't bring 3 SF eles, then I would bring 1 or 2 necros. If you really want eles, then you could bring the B-surge build.
>_> after reading this post, I might just try out that SF hero build just to see how good the hero runs it

*never used a ele hero before tbh*
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Old May 17, 2008, 06:26 PM // 18:26   #29
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Quote:
Originally Posted by Tyla
That's because heroes have stupid reflexes. The only good point about Mesmer interrupts on heroes is the line-of-sight, which heroes fail at.
Sure, since heroes cant tell if they are shooting against the wall or actually hitting their target, ranger interrupt heroes need some degree of micro managing. BHA requires a shorter distance to be effective, otherwise it is easily dodged and simply using a recurve bow only has a negligible effect on the speed and arc of a BHA arrow, so even more micro managing needed. And daze from BHA would cause D-Shot skill disabling ability to fail but of course, ranger heroes dont know that.

Quote:
Originally Posted by shru
as for an earth ele, I don't find it a valueable enough attribute to run a pure warder, but it can be done:
[Warder hero;OghjkwMooOcVYBG7VcKQGpCBAA]I wouldn't recomend it, but if you feel you must. (again, res sig can be swapped for hard res)
The problem with such a build is, Herta already carries 5 of the 8 skills listed there. Why sacrifice a hero slot, when you can just bring the earth hench?

Last edited by DarkSpirit; May 17, 2008 at 06:37 PM // 18:37..
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Old May 17, 2008, 06:44 PM // 18:44   #30
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Quote:
Originally Posted by DarkSpirit
Sure, since heroes cant tell if they are shooting against the wall or actually hitting their target, ranger interrupt heroes need some degree of micro managing. BHA requires a shorter distance to be effective, otherwise it is easily dodged and simply using a recurve bow only has a negligible effect on the speed and arc of a BHA arrow, so even more micro managing needed. And daze from BHA would cause D-Shot skill disabling ability to fail but of course, ranger heroes dont know that.
BHA is effective in PvE because monsters fail at kiting.

It's common knowledge that the arc of the bow doesn't effect the flight speed of BHA.

D-Shot also effects any skill. This is common knowledge.

And what's the point in arguing with me? I agreed to line-of-sight being a downside to hero Rangers.

If you want to start an argument (When I've agreed to a certain part of it), make a new thread or don't post.
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Old May 17, 2008, 06:54 PM // 18:54   #31
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Quote:
Originally Posted by Tyla
BHA is effective in PvE because monsters fail at kiting.
But it can be easily dodged by a moving monster, if the ranger hero is not positioned close enough. When that happens, you have to wait for 15s before you can use BHA again.

Quote:
It's common knowledge that the arc of the bow doesn't effect the flight speed of BHA.
The speed and arc addition from the bow type using BHA can be lessened, although it is negligible.

Quote:
If you want to start an argument (When I've agreed to a certain part of it), make a new thread or don't post.
Not trying to start an argument but there is a need to point out that BHA+DShot dont mix well on a hero.

Last edited by DarkSpirit; May 17, 2008 at 06:57 PM // 18:57..
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Old May 17, 2008, 06:58 PM // 18:58   #32
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Quote:
Originally Posted by DarkSpirit
But it can be easily dodged if the ranger hero is not positioned close enough.
Then it's the same case with a player. I never miss my BHA's, even at full range.
You can always pull, or cancel it then stick it onto a keyboard micro for easy use.

Quote:
Not trying to start an argument but there a need to point out that BHA+DShot dont mix well on a hero.
You can say that all interrupts are a waste with BHA.
Since they will be wanded or whatever.

The extra interrupts are always useful for non-spell skills.

If you wish to continue this, make a new thread and maybe ask a mod to merge these posts with that thread.
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